SWAG视频 announces 2020-2021 Maine Ideas Challenge winners
Winners have been announced for the SWAG视频鈥檚 2020-2021
Formerly known as the Student Innovation Challenge, the Maine Ideas Challenge provides students with the opportunity to propose transformative solutions to real-world problems. Innovative solutions can come from any field at any scale, from new business ideas that transform markets to social innovations that change lives.
The idea-stage competition brings student innovation together with SWAG视频鈥檚 strengths in life, health, and social sciences. This year鈥檚 challenge brought together students from 12 academic disciplines across the University.
Grounded in the United Nations Sustainable Development Goals, the Maine Ideas Challenge has three areas of focus: Healthy Environments, Thriving Economies, and Resilient Communities.
Resiliency was embodied by all participating students, said Justine Bassett, M.S., founding director of the P.D. Merrill Makerspace at SWAG视频, which hosted the Maine Ideas Challenge.
鈥淲e had no idea whether students would want to participate in an innovation challenge during the pandemic, but the students showed up, and all the teams persevered,鈥 said Bassett. 鈥淲hat is really remarkable to me is the diversity of innovative ideas. From athletics to education to marine science and health, the challenge winners were an impressive group and represent the best SWAG视频 has to offer.鈥
Winners of the are listed below (project leads bolded):
Center for Excellence in Collaborative Education Award: Desk-I-Nation
Aimee LeMieux (Education, 鈥23)
Victoria Bowler (Health, Wellness, and Occupational Studies, 鈥22)
Molly Daley (Business, 鈥21)
Steve Sims (Applied Mathematics, 鈥23)
The Desk-I-Nation Education group is working on an educational website that connects classrooms with live, virtual field trip providers from all over the nation. The Desk-I-Nation Education website is designed to make field trips accessible for all schools, regardless of budget or location, in order to enrich students鈥 learning and expand their worldview.
3rd Prize: Prehabilitation App
Maryam Nahidian (D.P.T., 鈥22)
Eric Norman (D.P.T., 鈥22)
Riley Shea (D.P.T., 鈥22)
Libby Breznyak (Medical Biology, 鈥22)
Gabriel Tarbuck (Health, Wellness, and Occupational Studies, 鈥22)
The Prehabilitation app is being designed for individuals scheduled for major abdominal surgery who are experiencing frailty. The intent of this program is to decrease frailty after surgery by creating an all-encompassing approach to pre- and post-surgical care that provides the necessary tools in the form of optimizing nutrition, exercise, and post-surgery recovery.
Patrick Schena (Business, 鈥21)
Jared Christy (Business, 鈥23)
Jenna Pych (Business, 鈥22)
The Goalie Training project is developing a hockey goaltending training accessory that is designed to improve visual attachment and tracking quality when the puck is shot at the goaltender. The Goalie Training team is using camera-based technology to record on-ice hockey practices from both the goalie鈥檚 and shooter鈥檚 perspectives. They then use AI to analyze the body mechanics of both players so that coaches can easily make changes to the player鈥檚 game.
Morgan Dube (M.S.P.A., 鈥22)
Augustus Mendoza (Business, 鈥21)
Ready Set Return is a health care app to aid in the return-to-play process for those who have suffered an anterior cruciate ligament (ACL) injury and have undergone surgery. The app will allow health care providers to utilize current evidence-based criteria to inform return-to-play decisions and implement best practices. The immediate impact is targeted at overall improvement of patient care and increased access to quality health care.